Sunday, November 16, 2014

Kings of War Kickstarter has begun!

Kings of War Fantasy Battle Game – 2nd Edition Kickstarter now on!

Kings of War is a mass-battle fantasy miniatures game, written by Alessio Cavatore and produced by Mantic Games.





In Kings of War, massive armies of miniatures do battle on the tabletop, moving, fighting, shooting and casting magic to outmaneuver and out-muscle the opposition.

The game is governed by a set of easy to learn and intuitive rules, designed with simplicity in mind. You will never act in your opponent’s turn, meaning there is no time wasting, combat is determined using six-sided dice using the innovative Nerve system.

But simplicity doesn't mean that the game isn't fun or challenging – flanking and rear attacks are devastating, cavalry charges are powerful and a barrage of gun fire will knock even the most hardened warrior from their feet. This is a game of tactics and strategy, played out in fast, furious and fun games.





There are 12 armies to choose from: Elves, Dwarfs, Orcs, Goblins, Ogres, Abyssal Dwarfs, Undead, Twilight Kin, Basilea, the Kingdoms of Men, Forces of the Abyss and the Forces of Nature. In the new edition, each will feature new units or heroes, offering even more choice and variety.

This Kickstarter is to fund the 2nd Edition Kings of War Hardback Rulebook, a new tome that will build on the previous edition to create a bigger and better game. It will include:

• Enhanced Game Play - with improvements to the rules to improve the strategy, speed and simplicity in the game.

• Refreshed Army Lists - all armies will be updated and rebalanced, and new units and new armies will be added to the core rulebook.

• Fantastic New Art - an update to the art library throughout the book to bring the world to life.

• Develop the Background - exploring the fantasy world and each of the factions like never before.

• and more!

Kings of War 2nd Edition grew out of gamer demand. After thousands of games and numerous tournaments played across the globe over the last 4 years the gaming community saw opportunity to streamline and develop the rules and army lists to an even higher level. The new rule set will allow you to play exciting games with huge armies - from start to finish in an evening. The background will let you engross yourself in the world of Kings of War and its history, and study your opponent’s force and the units at his disposal - so you can plan their defeat!




The campaign started at 1:30pm GMT on Friday 14th November and funded the $25,000 funding goal in about 5 minutes. It has since taken $145,000 at the time of writing, funding the demonic hard plastic Lower Abyssals and closing in on their Succubi kin.





The Kickstarter finishes 11:59pm Monday 1st December – please pledge your support!

Sunday, November 2, 2014

Modiphius answers questions about the Infinity RPG on the WGC Facebook group



Chris BirchWGC Infinity

CB: Hey guys I'm in charge of the Infinity RPG from Modiphius - happy to answer any questions about what's to come!

Q: So how's character creation so far?

CB: It will be a cool lifepath system as well as points buy for creating that specific figure or character you like.

Q:What dice will be involved in the game?

CB: 2 x d20's - we typically have up to 5 for each player in Mutant Chronicles as you can 'buy' extra's at a cost, though we don't know if this extension will make it in the Infinity version. The idea is to give you the chance to get multiple successes and spend those doing awesome things

Q: Are there going to be faction books?

CB: Yes they'll go in to the worlds and resources of each faction, what life is like and much more, tailored character generation life paths, specific equipment, adventure seeds...

Q: Will the game itself have the Human Sphere as the main POV, or will EI/Tohaa campaigns be a play possibility?

CB: Tohaa characters will certainly be possibly, we're still discussing whether Combined Army characters should be playable.

Q: How will character classes work? How many will be available?

CB: You will have careers that add skills, equipment, talents and attribute bonuses, then Iconic roles will let you be part of famous organisations for each faction. There will be many more with each faction book

Q: Are you guys going to try and keep some stats from the miniature game like you guys did with dust?

CB: We'll be keeping as many familiar elements as we can.

Q: What happens if your buddy wants to choose an opposing faction as you? Or a whole group all want to do different factions.

CB: That's fine - remember the factions are not in open war, and there will be plenty of ways to get caught up together, assigned to work together or just finding some common friends in a goal. We've got some specific organisations that will encourage co-operation, and there's many story hooks to dump a bunch of misfits together.

Q: I am assuming that combat will be handled by the current miniature game system, so the stats will be similar and compatible, correct? that way we can take custom characters into Non-tournament matches.

CB: No it will use the 2d20 rpg system - but this is also a roll under a target number on multiple d20's and you'll find many familiar things in it. Corvus Belli tried several times to convert the system and were not happy. There goal is to ensure we can tell Infinity stories. 2d20 will let you have multiple action scenes in one session that would have taken 2 hours each in the tabletop rules. However we will be providing means to convert your favorite characters to the RPG and back again.

Q: As long as it comes with a conversion system well manage, was hoping for a simple way to generate mission NPCs by using the current army lists. from the combat game

CB: You'll have all the main npc's listed and we're looking at a deck of cards for npc's, locations etc that let's you quickly generate missions - by plan, or randomly.

The playtest forum is now ready:http://www.modiphius.com/forum.html...
Forum Come and join the discussion, just keep it friendly and fun!
MODIPHIUS.COM

Q: Can you tell us what the stats are and what sorts of non-combat skills exist?

CB: Quoting from Mutant Chronicles - so remember this will change for Infinity - you have Agility, Awareness, Co-Ordination, Intelligence, Mental Strength, Personality, Physique and Strength, - lots of non combat skills from Animal Handling and Persuade, to Treatment, Mechanics, Sciences, Thievery, Obversation etc - check out the Beta on RPGNow for more examples - the rules have changed somewhat since this was put out but it will give you some ideas http://www.rpgnow.com/.../Mutant-Chronicles-3rd-Edition...

Mutant Chronicles 3rd Edition FREE Open Beta - Modiphius | | Free...
RPGNOW.COM

Q: Any idea how much original art will be in the book? and will you be using the same amazing artists CB does?

CB: There will be existing and new art - we're not sure yet who'll we'll be using - it depends if people are available.

Q: Can we pre-order using PayPal? My credit card gets a bit frantic when I purchase something in British Pounds.

CB: Yes you will be able to use paypal as well as cards for the pre-order.